These are the guys you have to beat up in order to obtain a “victory” in battle. This page includes bosses as well.
*Information subject to change as development progresses.
| Name | HP | ATK | DEF | GOLD | EXP | TP |
|---|---|---|---|---|---|---|
| Kagebi | 280 | 59 | 2 | 5 | 16 | 1 |
| Fleeting Dream | 420 | 171 | 10 | 25 | 36 | 5 |
| Cockroach Man | 1100 | 193 | 24 | 200 | 606 | 40 |
| Ramiel | 540 | 150 | 18 | 45 | 171 | 9 |
| Celestial Being | 630 | 205 | 28 | 70 | 631 | 14 |
| Elegant Debris | 1150 | 330 | 51 | 425 | 5383 | 85 |
| Mutant | 540 | 187 | 36 | 90 | 1246 | 18 |
| Space Pirate | 560 | 302 | 46 | 115 | 2157 | 23 |
| Ice Man | 700 | 465 | 83 | 650 | 13422 | 130 |
| Klaus lvl 1 | 280 | 59 | 2 | 15 | 20 | 3 |
| Klaus lvl 2 | 800 | 227 | 30 | 750 | 3495 | 150 |
| Klaus lvl 3 | 500 | 375 | 60 | 1500 | 24069 | 300 |
| Klaus lvl 4 | ? | ? | ? | 2250 | 49401 | 450 |
| Klaus lvl 5 | ? | ? | ? | 3000 | 63888 | 600 |
| Name | SPD | FREQ | COOL | SKILLS |
|---|---|---|---|---|
| Kagebi | 2s | 5 | 60 | |
| Fleeting Dream | 2s | 5 | 30 | |
| Cockroach Man | 4f | 4 | 15 | Uppercut (Heavy and leak damage if approached from the north) |
| Ramiel | 8s/2f | 5 | 25 | Pacifism (Refuse to attack until a certain number of hits from botherers) |
| Celestial Being | 4s/n | 5 | 30 | Pacifism (Refuse to attack until a certain number of hits from botherers) |
| Elegant Debris | 4s/n | 5 | 30 | Aggression (Powers up after a certain number of hits from botherers) |
| Mutant | 2s | 5 | 25 | |
| Space Pirate | n | 5 | 40 | |
| Ice Man | n | 5 | 65 | Rally (Increases botherer potency at half HP) |
| Klaus lvl 1 | 2s | 5 | 60 | Klaus Roses |
| Klaus lvl 2 | 2s | 5 | 50 | Klaus Roses |
| Klaus lvl 3 | 2s | 5 | 40 | Klause Roses |
| Klaus lvl 4 | n | 5 | 30 | Super Klaus Roses |
| Klaus lvl 5 | n | 5 | 20 | Super Klaus Roses/Punishment (Cannot be passed through) |
The SPD stat can be broken down into these tiers:
8s – Hellish slow
4s – Very slow
2s – slow
n – Fast
2f – Very fast
4f – Blindingly fast
The FREQ stat means how often they will move with their SPD stat. 5 means they are in constant motion, any stat below that means they have choppy movement. The greater the number, the more frequent they will move.
The COOL stat means how many frames they have to wait before they can attack again.

